As a research fellow for the University of Iowa XR Studio, I use Unity to collaboratively develop virtual reality worlds. I also work in the physical and virtual production of this live theatrical experience setting up cameras, configuring audio and video, and building cues with QLab.
With ever-evolving skills since joining UIowa XR Studio in the summer of 2020, my use of Unity has enhanced user experience with improved lighting, performance, interaction, and composition.
Unity Game Development