As a research fellow for the University of Iowa XR Studio, I use Unity to collaboratively develop virtual reality worlds. I also work in the physical and virtual production of this live theatrical experience setting up cameras, configuring audio and video, and building cues with QLab.
With ever-evolving skills since joining UIowa XR Studio in the summer of 2020, my use of Unity has enhanced user experience with improved lighting, performance, interaction, and composition.  
Unity Game Development

In "Flappy Chicken" I created visual assets and developed the movement and collision mechanics. 

In "Bright" I created visual assets & effects, and contributed to shooting, scoring, and enemy behavior mechanics.

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